Monday, 1 September 2008

GAME OFFLINE HOT

The Offical Final Fantasy: Crystal Chronicles - My Life as a King Thread #1



What is Final Fantasy: Crystal Chronicles - My Life as a King?

MLK, as it will henceforth be called, is, as its core, a simulation game, similar to the Dark Cloud games. Players take control of King Leo, whose job it to rebuilt his kingdom after the destruction of the Miasma through a power granted from a crystal called Architek. Architek grants Leo the power to build Houses, Taverns, Inns, and all sorts of buildings.

Is that all?

Nope. Since King Leo is too young too fight, he must recruit adventurers to fight for him. These adventurers can be one of four classes: Warrior, Thief, Light Mage, and Dark Mage. Leo then sends them out to the world to fight and bring back Elementithe, which is used to power the crystal and Architek.

The buildings that Leo creates affect the power of his warriors, and Leo can choose where to level to send them, where to train, or to rest.

Anything else?

Yup. Leo also can invest in the stores, increasing the power of the weapons that are available for the adventurers. He also can send adventurers out to get materials to increase the power of the weapons in the shops.

There are also Inns, where traveling merchants can come, Taverns to create parties, and more.

How much does it costs?
1500 Wii Points ($15)

What about the downloadable content?
You have to pay for it (boo!). But, the race pack, where you unlock the Yukes, Selkies, and Lilties might be worth it for pure aesthetic purposes, even though it costs 800 Wii Points.

Some screenshots and a piece of artword:






REVIEWS:
IUP Review: B+
IGN Review: 7.5

My impressions from the other thread:

Originally Posted by ivysaur12:
When I started it, I was really disappointed. Basically, the flow of the game is that you send out adventurers to the outside words to collect Elementithe to power your crystal. You are then able to make new buildings.

It's pretty bare bones for the first chapter (I just started Chapter IV). You recruit 5 adventurers, all warrior class, and then you build a couple of houses, a bakery, a weapons shop, and that's about it.

After the second chapter starts, you can start to change the classes for your adventurers. It gets more interesting. You then can build schools of magic, defense shops, item shops, a training station, and you can give money to different attributes of each. Like, say you want to make sure your adventurers have better swords. You give money to researching swords. You also might have to send your adventurers out into the wild to get materials so they can research better swords. There's also a Tavern, where you can make your adventurers go into parties to be stronger.

You get money by building more houses so you can tax your residents. People are happier when they're around a bakery, but this all takes elementithe. The cycle continues.

I know the way I explained it seems like it's not very fun, and it really shouldn't be, but honestly, it's completely worth it. I just don't know why it's as fun as it is.

I've played it for maybe 5 hours or so, and I can't put it down. Seriously, it's really addicting. I realize the price is a little steep, but I think we've all payed much more for worse games. Seriously, get this.

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